Depth Anything

depth-anything

Depth Anything is highly practical model for robust monocular depth estimation by training on a combination of 1.5M labeled images and 62M+ unlabeled images

L40S 45GB
Fast Inference
REST API

Model Information

Response Time~2 sec
StatusActive
Version
0.0.1
Updated20 days ago
Live Demo
Average runtime: ~2 seconds

Input

Configure model parameters

Output

View generated results

Result

Preview, share or download your results with a single click.

Preview
Cost is calculated based on execution time.The model is charged at $0.0011 per second. With a $1 budget, you can run this model approximately 454 times, assuming an average execution time of 2 seconds per run.

Overview

Depth Anything is a highly adaptable model designed for generating depth maps from 2D images. By analyzing image features with sophisticated encoders, the model translates visual data into structured depth representations. It is ideal for tasks requiring spatial understanding, 3D reconstruction, or depth-based analysis across diverse industries.

Technical Specifications

Depth Mapping: Converts 2D images into structured depth maps for analysis and visualization with Depth Anything.

Multi-Encoder Compatibility: Supports several encoder options (vits, vtb, and vitl) for varying levels of detail and speed.

Scalable Design: Performs consistently well across images of different resolutions.

Generalization Ability: Adaptable to a variety of image types, making it useful for tasks like 3D reconstruction, scene understanding, and robotics with Depth Anything.

Key Considerations

Input Quality: Poor-quality images (e.g., low resolution, noise, heavy compression) can negatively impact depth map accuracy.

Complex Scenes: In images with overlapping or heavily occluded objects, depth estimation may require post-processing for improved clarity.

Lighting Variations: Extreme lighting conditions, such as shadows or overexposure, can introduce inaccuracies in depth mapping.

Tips & Tricks

Image Input for Depth Anything

  • Use high-resolution, well-lit images for the clearest depth mapping.
  • Avoid heavy compression or noisy artifacts, as these can degrade output accuracy.
  • Ensure clear separation between foreground and background elements in the image.

Encoder Parameter

  • vits:
    • Use for tasks where speed is critical (e.g., real-time processing).
    • Best for small-scale images or applications with limited computational resources.
  • vtb:
    • Provides a balance between processing speed and depth map quality.
    • Works well for most general-purpose tasks.
  • vitl:
    • Use for complex scenes or images where the highest detail is essential.
    • Recommended for high-resolution inputs where precise spatial understanding is required.

General Tips for Depth Anything

  • Consistency: When processing multiple images, use the same encoder across all images for uniform results.
  • Batch Preprocessing: Normalize image size and quality across datasets to maintain output consistency.
  • Post-Processing: Refine output maps using edge enhancement or smoothing filters for polished depth representations.
  • Lighting Adjustments: For dimly lit images, pre-process by enhancing brightness and contrast before input.

Capabilities

  • Depth Map Generation: Creating depth maps for scene analysis and reconstruction.
  • 3D Visualization: Providing foundational data for 3D modeling and rendering.
  • Scene Understanding: Identifying spatial relationships within an image.

What can I use for?

3D Reconstruction: Assisting in creating 3D models from 2D inputs.

AR/VR Development: Enhancing depth perception in augmented and virtual reality applications.

Things to be aware of

Use vitl with high-resolution architectural images for detailed 3D reconstructions.

Process low-light images by pre-enhancing brightness before running the model.

Experiment with edge refinement filters on generated depth maps for sharper visuals.

Test various encoder settings on the same image to observe differences in depth quality and processing time.

Limitations

Occluded Objects: Depth Anything may struggle with objects that are partially or fully obscured. Post-processing techniques can help resolve such issues.

Extreme Lighting: Overexposed or underexposed images may reduce depth estimation accuracy.

Scene Complexity: Highly cluttered or ambiguous scenes might lead to less precise depth maps.

Speed vs. Precision: While vitl delivers exceptional detail, it can increase processing time significantly. Choose encoders wisely based on task requirements.


Output Format: PNG

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